Trail: SDLC

Performance Testing : SDLC

KnowledgeBase :: Categories :: PageIndex :: RecentChanges :: RecentlyCommented :: Login/Register


System Development Life Cycle

Quickstudy by Russell Kay from Computerworld

System Development Life Cycle (SDLC) is the overall process of developing information systems through a multistep process from investigation of initial requirements through analysis, design, implementation and maintenance. There are many different models and methodologies, but each generally consists of a series of defined steps or stages.

Once upon a time, software development consisted of a programmer writing code to solve a problem or automate a procedure. Nowadays, systems are so big and complex that teams of architects, analysts, programmers, testers and users must work together to create the millions of lines of custom-written code that drive our enterprises.
To manage this, a number of system development life cycle (SDLC) models have been created: waterfall, fountain, spiral, build and fix, rapid prototyping, incremental, and synchronize and stabilize.

The oldest of these, and the best known, is the waterfall: a sequence of stages in which the output of each stage becomes the input for the next. These stages can be characterized and divided up in different ways, including the following:

Project planning, feasibility study:
Establishes a high-level view of the intended project and determines its goals.

Systems analysis, requirements definition:
Refines project goals into defined functions and operation of the intended application. Analyzes end-user information needs.

Systems design:
Describes desired features and operations in detail, including screen layouts, business rules, process diagrams, pseudocode and other documentation.

The real code is written here.

Integration and testing:
Brings all the pieces together into a special testing environment, then checks for errors, bugs and interoperability.

Acceptance, installation, deployment:
The final stage of initial development, where the software is put into production and runs actual business.

What happens during the rest of the software's life: changes, correction, additions, moves to a different computing platform and more. This, the least glamorous and perhaps most important step of all, goes on seemingly forever.

But It Doesn't Work!
The waterfall model is well understood, but it's not as useful as it once was. In a 1991 Information Center Quarterly article, Larry Runge says that SDLC "works very well when we are automating the activities of clerks and accountants. It doesn't work nearly as well, if at all, when building systems for knowledge workers -- people at help desks, experts trying to solve problems, or executives trying to lead their company into the Fortune 100."

Another problem is that the waterfall model assumes that the only role for users is in specifying requirements, and that all requirements can be specified in advance. Unfortunately, requirements grow and change throughout the process and beyond, calling for considerable feedback and iterative consultation. Thus many other SDLC models have been developed.

The fountain model recognizes that although some activities can't start before others -- such as you need a design before you can start coding -- there's a considerable overlap of activities throughout the development cycle.

The spiral model emphasizes the need to go back and reiterate earlier stages a number of times as the project progresses. It's actually a series of short waterfall cycles, each producing an early prototype representing a part of the entire project. This approach helps demonstrate a proof of concept early in the cycle, and it more accurately reflects the disorderly, even chaotic evolution of technology.

Build and fix is the crudest of the methods. Write some code, then keep modifying it until the customer is happy. Without planning, this is very open-ended and can by risky.

In the rapid prototyping (sometimes called rapid application development) model, initial emphasis is on creating a prototype that looks and acts like the desired product in order to test its usefulness. The prototype is an essential part of the requirements determination phase, and may be created using tools different from those used for the final product. Once the prototype is approved, it is discarded and the "real" software is written.

The incremental model divides the product into builds, where sections of the project are created and tested separately. This approach will likely find errors in user requirements quickly, since user feedback is solicited for each stage and because code is tested sooner after it's written.

Big Time, Real Time
The synchronize and stabilize method combines the advantages of the spiral model with technology for overseeing and managing source code. This method allows many teams to work efficiently in parallel. This approach was defined by David Yoffie of Harvard University and Michael Cusumano of MIT. They studied how Microsoft Corp. developed Internet Explorer and Netscape Communications Corp. developed Communicator, finding common threads in the ways the two companies worked. For example, both companies did a nightly compilation (called a build) of the entire project, bringing together all the current components. They established release dates and expended considerable effort to stabilize the code before it was released. The companies did an alpha release for internal testing; one or more beta releases (usually feature-complete) for wider testing outside the company, and finally a release candidate leading to a gold master, which was released to manufacturing. At some point before each release, specifications would be frozen and the remaining time spent on fixing bugs.

Both Microsoft and Netscape managed millions of lines of code as specifications changed and evolved over time. Design reviews and strategy sessions were frequent, and everything was documented. Both companies built contingency time into their schedules, and when release deadlines got close, both chose to scale back product features rather than let milestone dates slip.

ISO 12207 and Related Software Life-Cycle Standards

by Jim Moore, The MITRE Corporation,

This note describes ISO 12207, a high-level standard addressing all processes of the software life cycle. It also traces the evolution of life-cycle standards, differentiates the efforts of IEEE, ISO, and other organizations, and discusses the significance of 12207 to international software acquisition.

The Institute of Electrical and Electronics Engineers (IEEE) is now voting on whether the U.S. should adopt International Organization for Standardization (ISO) 12207, which specifies software life-cycle processes. Because of the burgeoning of standards over the last few years, it is important that software engineers understand what 12207 provides and how it relates to other standards dealing with life-cycle processes.

Overview of ISO 12207

ISO 12207 offers a framework for software life-cycle processes from concept through retirement. It is especially suitable for acquisitions because it recognizes the distinct roles of acquirer and supplier. In fact, the standard is intended for two-party use where an agreement or contract defines the development, maintenance, or operation of a software system. It is not applicable to the purchase of commercial-off-the-shelf (COTS) software products.

In most cases, 12207 uses conventional standards language: "shall" to indicate mandatory provisions, "should" for recommendations, and "may" for permissible actions. Since the standard applies to both acquirer and supplier, one might expect it to place mandatory requirements upon both parties. Its language, however, makes a subtle distinction: those provisions that apply to the acquirer typically use the verb "will," denoting a "declaration of purpose or intent by one party," not a requirement.

ISO 12207 provides a structure of processes using mutually accepted terminology, rather than dictating a particular life-cycle model or software development method. Since it is a relatively high-level document, 12207 does not specify the details of how to perform the activities and tasks comprising the processes. Nor does it prescribe the name, format, or content of documentation. Therefore, organizations seeking to apply 12207 may want to use additional standards or procedures that specify those details.

The ISO is currently developing such guides and assessment procedures to complement 12207; the IEEE Software Engineering Standards Committee is also planning to reorganize its collection of standards to complement 12207.

ISO 12207 describes five "primary processes"-- acquisition, supply, development, maintenance, and operation. It divides the five processes into "activities," and the activities into "tasks," while placing requirements upon their execution. It also specifies eight "supporting processes"--documentation, configuration management, quality assurance, verification, validation, joint review, audit, and problem resolution--as well as four "organiza-tional processes"--management, infrastructure, improvement, and training.

The ISO standard intends for organizations to tailor these seventeen processes to fit the scope of their particular projects by deleting all inapplicable activities; and it defines 12207 compliance as the performance of those processes, activities, and tasks selected by tailoring.

The Evolution of Life-Cycle Standards

The Department of Defense is a pioneer in defining software development life cycles. In the last few years, the DoD undertook an effort to unify DoD-STD-2167A (used by the mission-critical community) and MIL-STD-7935 (used by the information systems community) to create one life-cycle standard--MIL-STD-498.

Just as 498 was nearing approval, however, the DoD shifted its acquisition policies toward more reliance on commercial standards. As a result, 498 was approved for an interim period of only two years. The IEEE and the Electronics Industry Association (EIA) then initiated a joint project to create a commercial replacement for 498. This effort produced one standard with two names: an IEEE Trial Use Standard 1498 and an EIA Interim Standard 640. Since both the IEEE and the EIA produced the standard, the American National Standards Institute (ANSI) designated the document as ANSI Joint Standard 016.

Meanwhile, ISO 12207 was also underway. Whereas J-016 defined only the development process, 12207 described four additional primary processes, as discussed above. Furthermore, in 1992, the IEEE had completed its own life-cycle process standard, 1074, providing detailed descriptions of development and maintenance activities as well as their connections. In principle, one could use 1074 to construct processes that would comply with the requirements of either J-016 or 12207. The challenge now is to "harmonize" or otherwise converge these three different documents. Two current efforts will accomplish this goal.

First, the IEEE is balloting on the U.S. Adoption of ISO 12207. A yes vote would provide a common basis of understanding for organizations who wish to acquire software across international boundaries. Some parties contend that 12207 is essential if the U.S. is to play a role in worldwide software acquisitions.

Second, the IEEE and the EIA are collaborating on another joint standard--the "U.S. Industrial Implementation" of 12207--which will be structured around the process framework of 12207 but add the "technical goodness" of J-016 to the development process. This standard will be useful for defense, commercial, and international acquisitions.

The new joint standard is scheduled for completion in December 1996. The results of this effort will then guide the planned revisions to 12207 and 1074, creating a harmonized pair of standards: the former specifying requirements for the software life cycle and the latter specifying how to construct a life-cycle model.

There are no comments on this page. [Add comment]

Page History :: 2004-02-21 20:07:45 XML :: Owner: Roland Stens :: Search:
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by Wikka Wakka Wiki
Page was generated in 0.0134 seconds